#import// 包含了tcp的socket(GCD/Blocks版本)#import "GCDAsyncSocket.h"// 这是一个接收 消息界面@interface ViewController : UIViewController { // 申明一个变量名 TCP socket连接 GCDAsyncSocket *serverSocket; // 用来存放所有的socket连接 NSMutableArray *allClientArray;}@end
#import "ViewController.h"#import "SendViewController.h"@interface ViewController ()@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.navigationItem.title = @"接收消息"; [self showNavItem]; [self createTcpSocket];}- (void) createTcpSocket { allClientArray = [NSMutableArray array]; // 创建一个后台的队列 等待接收数据 dispatch_queue_t dQueue = dispatch_queue_create("My socket queue", NULL); // 1. 创建一个tcp socket套接字对象 serverSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dQueue socketQueue:nil]; // 2. 绑定监听端口 [serverSocket acceptOnPort:12345 error:nil];}#pragma mark - 代理方法 接收到一个请求- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket { NSString *ip = [newSocket connectedHost]; uint16_t port = [newSocket connectedPort]; // 这个代理函数被调用的时候就是表示 有人连接我了 // newSocket就是新的socket NSLog(@"new socket [%@:%d] is %@", ip, port, newSocket); [allClientArray addObject:newSocket]; // 一直死等读取newSocket的消息 [newSocket readDataWithTimeout:-1 tag:200]; // 写一些echo信息 NSString *s = @"Welcome"; NSData *data = [s dataUsingEncoding:NSUTF8StringEncoding]; [newSocket writeData:data withTimeout:60 tag:300];}#pragma mark - 接收到数据代理函数- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSString *ip = [sock connectedHost]; uint16_t port = [sock connectedPort]; NSString *s = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"接收到tcp [%@:%d] %@", ip, port, s); NSString *s2 = [NSString stringWithFormat:@"你发的数据是:%@", s]; NSData *databack = [s2 dataUsingEncoding:NSUTF8StringEncoding]; [sock writeData:databack withTimeout:60 tag:400]; // 再次接收数据 因为这个方法只接收一次 [sock readDataWithTimeout:-1 tag:200];}- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err { NSLog(@"失去连接 %@", err); [allClientArray removeObject:sock];}- (void) showNavItem { UIBarButtonItem *sendMyself = [[UIBarButtonItem alloc] initWithTitle:@"发送自己" style:UIBarButtonItemStylePlain target:self action:@selector(sendMyself)]; self.navigationItem.rightBarButtonItem = sendMyself;}- (void) sendMyself { SendViewController *svc = [[SendViewController alloc] init]; [self.navigationController pushViewController:svc animated:YES];}
#import#import "GCDAsyncSocket.h"@interface SendViewController : UIViewController { // 这个socket用来做发送使用 当然也可以接收 GCDAsyncSocket *sendTcpSocket;}@end
#import "SendViewController.h"#import "MBProgressHUD.h"@interface SendViewController ()@end@implementation SendViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. self.navigationItem.title = @"发送"; [self showNavItem]; [self createClientTcpSocket];}- (void) showNavItem { UIBarButtonItem *sendMsg = [[UIBarButtonItem alloc] initWithTitle:@"发送消息" style:UIBarButtonItemStylePlain target:self action:@selector(sendMsg)]; self.navigationItem.rightBarButtonItem = sendMsg;}- (void) createClientTcpSocket { dispatch_queue_t dQueue = dispatch_queue_create("client tdp socket", NULL); // 1. 创建一个 udp socket用来和服务端进行通讯 sendTcpSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dQueue socketQueue:nil]; // 2. 连接服务器端. 只有连接成功后才能相互通讯 如果60s连接不上就出错 NSString *host = @"10.0.161.119"; uint16_t port = 12345; [sendTcpSocket connectToHost:host onPort:port withTimeout:60 error:nil]; // 连接必须服务器在线}#pragma mark - 代理方法表示连接成功/失败 回调函数- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port { NSLog(@"连接成功"); // 等待数据来啊 [sock readDataWithTimeout:-1 tag:200];}// 如果对象关闭了 这里也会调用- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err { NSLog(@"连接失败 %@", err); // 断线重连 NSString *host = @"10.0.161.119"; uint16_t port = 12345; [sendTcpSocket connectToHost:host onPort:port withTimeout:60 error:nil];}#pragma mark - 消息发送成功 代理函数- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag { [MBProgressHUD hideHUDForView:self.view animated:YES]; NSLog(@"消息发送成功");}- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSString *ip = [sock connectedHost]; uint16_t port = [sock connectedPort]; NSString *s = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"接收到服务器返回的数据 tcp [%@:%d] %@", ip, port, s);}- (void) sendMsg { // 写这里代码 NSString *s = @"hello from yang"; NSData *data = [s dataUsingEncoding:NSUTF8StringEncoding]; // 开始发送 [MBProgressHUD showHUDAddedTo:self.view animated:YES]; // 发送消息 这里不需要知道对象的ip地址和端口 [sendTcpSocket writeData:data withTimeout:60 tag:100];}- (void)dealloc { NSLog(@"dealloc"); // 关闭套接字 [sendTcpSocket disconnect]; sendTcpSocket = nil;}@end